Go check it out and then get yourself a copy!
Over at Grey Dog Tales, they're running a month of Halloween stuff and today's topic is occult-detectives. They included my book of three Carnacki, the Ghost-Finder novellas THE CASTLE-TOWN TRAGEDY and had some nice things to say about it.
Go check it out and then get yourself a copy!
A new free comic added to the gallery today - "Discombobulated", a short story I did with the multi-talented Rafer Roberts (currently writing ARCHER & ARMSTRONG for Valiant Comics), that first appeared in issue #2 of the comic anthology RISE.
Check it out!
In 2017, Ten 31 Publishing will be publishing my all-ages, kid-friendly Lovecraftian horror comic THE GRUMPLEDOWNS GANG AND THE CASE OF THE MAIL-ORDER SHOGGOTHS.
Ten 31's publisher/EiC James Powell had some very flattering things to say about me (that I swear I didn't pay him to say) and posted some previews of some of the inked pages by artist Rafael Loureiro.
Below a couple of those preview pages.
Rafael's work is coming out gorgeously and I think the comic will be amazing when it's done, so check out what Mr. Powell had to say about it and the full preview at the link below.
Just a quick one, while this is fresh in my mind.
PLATINUM END, the creators of DEATH NOTE and BAKUMAN's newest series. I was on the fence about giving it a shot, cuz the concept sounded dumb but then I thought DEATH NOTE sounded dumb when I first heard about it, too, and loved it.
PLATINUM END has a lot in common with DN; many of the same concepts and restrictions that surrounded the death notebook apply to the divine objects Mirai Kakehashi receives from ...an angel. The twist here is that the series is really a survival game - one almost exactly like FUTURE DIARY, in fact. (PE's main characters names may even be a reference to that; "Mirai" means future and his angel's name is "Nasse", similar to "nissei" one of the Japanese words for diary.) There are 13 humans given angelic objects and guardian angels and they are competing to become god.
While the series seems familiar, it didn't feel like a retread so much as a reimagining of familiar concepts and the last-page twist in this first volume ensured I'll definitely at least read volume two. Recommended.
Hey, gang! Big news! Caliber Comics, publisher of my graphic novel MYTHOS: LOVECRAFT'S WORLDS, is making some digital issues (with digital-exclusive covers by artist Jason Westlake) available while the graphic novel is available to order and the first just went live on Comixology!
Check it out!
In this issue two stories:
"Pickman's Model" - Richard Pickman, an artist of notoriously-ghastly works so horrifying that he's been ostracized from Boston's artistic society, knows the anatomy of fear better than anyone else alive - but how?
"The Strange High House in the Mist" - Thomas Olney, a jaded philosopher, has a obsession: the strange, mist-shrouded house on the cliffs above Kingsport. When he can stand his curiosity no longer, he sets out to visit the house.
Head over to Comixology and get yourself a copy!
Just a quick share today, regarding the manga re: ZERO - STARTING LIFE IN ANOTHER WORLD, an adaptation, with art by Daichi Matsuse, of the light novel series by Tappei Nagatsuki (with character designs by Shinichirou Otsuka).
I'm a big fan of the Japanese fantasy genre "player stuck in a game", going back to the first true series of the genre - .HACK (dating myself here) about fifteen years ago. The way .HACK was handled, as a multi-media franchise simultaneously publishing video games, anime, novels and manga that all told different aspects of the same story (many of the individual works could stand on their own, but you got a much, much richer experience playing/watching/reading them all; it really was handled brilliantly) hooked me immediately and made me love the concept, which has inspired/been followed by such other series as SWORD ART ONLINE, LOG HORIZON, etc.
Add to the top of the list re: ZERO - STARTING LIFE IN ANOTHER WORLD.
Like anything popular, the player-trapped-in-game genre has been diluted as it's expanded, becoming glutted with a host of people trying to cash in on the trend. And, honestly, when I first saw this book, I figured it would be another one of those, but the interior art was gorgeous so I gave it a shot, not really knowing anything about it.
I'm glad I did, because while it is another player-in-game fantasy, it's very tongue in cheek about it. Neither the series nor the main character takes it too seriously because, as a citizen of modern-day Japan, he's fully aware of the genre and that touch of humor is welcome. In addition to that, the series has something of an original twist of the genre--one that gives the series its name--the main character, Subaru, is disappointed to find he doesn't have any special powers or skills (as most otherworldly heroes) do - until he's in a situation where they'd most come in handy... and he's killed. No special fighting skills after all. Instead, he wakes up as if nothing has happened - and indeed, nothing has, for it turns out the entire world is reset to the point where he first entered it when he dies, leaving him with the knowledge he's gained in his previous run-through so he can continue on and try again.
The first volume of the manga doesn't get very far into the world--my understanding is that only two volumes were published before the series changed publishers and that this first series only adapts part of the original novel--but I'm looking forward to the next one and I sincerely hope Yen Press continues to adapt the Square-Enix-published manga after finishing with the one Idea Factory-published.
Toying with the idea of a doing an as-I-feel-like-updating webcomic that would just be photoshop-created representations of whatever weirdness pops into my head.
This is the first, just titled "Ham Smell."
Bleeding Cool covers my new graphic novel MYTHOS: LOVECRAFT'S WORLDS in September's Previews catalogue under Caliber Comics!
Welcome back to Manhwa Mondays, where I talk about manhwa (Korean comics).
This week, something a bit different: the fantasy/comedy web-comic ARON'S ABSURD ARMADA by MiSun Kim.
I'm gonna put this out there right from the start: I love this comic. A lot.
There's millions of web-comics (probably literally), and I have read hundreds, many from start to finish as they were produced/published, many of which I still read and will continue to read as long as they are on-going (such as Sinfest and Something Positive). But here's the thing: like anything else long-running, very few web-comics, even the good ones, are consistently good. And by very few, I mean almost none. It's not the fault of the creators' necessarily - it's a difficult format and humor, which many web-comics fall under the umbrella of, is an especially difficult genre to pull off and keep pulling off consistently.
ARON'S ABSURD ARMADA does that. Does it brilliantly, in fact.
The set-up is fairly simple: Lord Aron Cornwall, the son of a duke, who is third in line for the throne of a kingdom that initially seems to be England, though the location/origin of which later becomes nebulous as the series strays from the original historical setting to a more fantasy-oriented one, is good-natured, adventurous and exceptionally stupid. And bored. Very very very very bored. His dream? To become a pirate. And when he expresses this to his doting mother (doting only to him; she's rather nasty to everyone else, including Aron's father), she buys him a ship, hires him a crew and sends him off.
And awaaaaay we go!
What follows are increasingly zany, ridiculous and hilarious adventures as Aron and company search for treasure, fight the royal navy (often Aron's childhood--and prior to the start of the series, only--friend, Lord Luther Nelson, who frequently contrives ways to let Aron off the hook), monsters, demons, gods, kings and often each other while going through who knows how many ships and constantly adding new and unusual members to the crew. Aron, the dullest knife in any drawer you can think of, nevertheless has a talent for attracting people - only they're frequently the worst kind of incompetents, such as: a chef whose food kills people no matter how hard he works at improving his cooking; a transvestite assassin slash hair-dresser with literal hair-growth magic who is mostly concerned with being the most-beautiful person in any group he finds himself part of; a phantom thief who is the most skilled thief on the planet, but who doesn't really like stealing from people cuz it isn't very nice; a witch who can create potions that can do literally anything you want them to - but will kill you the next day without fail.
It gets increasingly complex and silly as numerous characters are added, their stories woven into the main narrative (each arc of which usually take place over 20-30 strips at a time) and sometimes taking over entirely, as it transitions from a more or less historically-accurate late 17th/early 18th-century European setting to a more fantasy and/or sci-fi setting. No matter what the story brings, though, it's never less than hilariously zany and lightly whimsical.
The art is also fantastic, seamlessly switching from somewhat sketchy, but good-quality realistic manga-esque style to more SD cartoony styles when appropriate, and the interspersed standard comic stories (page to page sequentials instead of strips) give MiSun Kim a chance to show her artistic chops off.
There's really very little I can say about this comic that isn't complimentary. I just loved it and I know you will, too, if you give it a chance.
I'm so excited to post this. It's been nearly three years in the making, but my graphic novel with artist extraordinaire Hugo Petrus is finally available for order.
As anyone who knows me knows, I am a big fan of H.P. Lovecraft, whose work has seen a sort of renaissance in the last few years. However, while he's remembered as the father of modern horror, and is best known for tales of terror, cosmic abominations and especially his most famous creation, dread Cthulhu, few realize, however, the true breadth and depth spanned by Lovecraft's work. He penned stories of horror mostly, but also of fantasy, science fiction and even humor.
In MYTHOS, Hugo and I adapted eight stories--seven of Lovecraft's short stories and one novelette--spanning that range, from classic horror stories people are familiar with like "Pickman's Model" to fantasy stories like, "The White Ship" and "The Cats of Ulthar" and even one of Lovecraft's rare humor stories, "Ibid" about a fictional Roman philosopher whose world travels didn't end with his death.
Each story is drawn in a different style that Hugo felt appropriate for the piece and he really knocked it out of the park with all of them, so I hope you'll come with us as we go beyond tentacles and evil gods to explore the corners the mythos and the myriad worlds of Lovecraft!
Just print out this handy order form, fill it in and take it your local comic shop and ask them order a copy for you.
MYTHOS: LOVECRAFT'S WORLDS is a 100-page original graphic novel written by me, with interior art by Hugo Petrus, letters by Diana Leto and a gorgeous cover by the legendary Dan Brereton.
How could you NOT want a copy? ;)
I'm Brandon and I write comic books, prose and poetry. I own dozens of clever and interesting t-shirts.